Latest News

Peter Vullings's picture
Nov 18th, 2009

This one had me stumped for some time trying to get External Interface to work properly in Internet Explorer (IE) when it was working fine in Firefox.  While attempting communication between actionscript and javascript I would get a javascript error 'Unspecified error - line 49 char 5' which seemed to be in the function __flash__addCallback.
 

Peter Vullings's picture
Oct 6th, 2009

Hot on the heels of the last post announcing Flash on iPhone, here is some information about how Flash actually works on the iPhone.  
 

Peter Vullings's picture
Oct 6th, 2009

Hot off the press from Adobe is this latest press release announcing that later this year developers will be able to use Adobe CS5 to produce applications for the iPhone.
 

Lynn's picture
Aug 17th, 2009

Problem:
Most computers today should be powerful enough to handle normal/high quality flash games, but in some cases we are still required to have a "Low Graphic Quality" option, and this is where the problem occurs.
 
Normally when we set dynamic text by using:
  myTextField.embedFonts = true;
  myTextField.antiAliasType = AntiAliasType.ADVANCED
 
We can then load and set text to the text field dynamically (from XML or wherever).
 

Mike's picture
Jul 3rd, 2009

The highly anticipated iTouch game Rolando 2 finally went live just before 2pm PST today (which is 9am on the 3rd of July NZ time!) to a huge collective sigh of relief!
 

Peter Vullings's picture
Jun 30th, 2009

The latest update to our cool puzzle game Sheepish was recently accepted by Apple, and the first stats are in.
 
Amongst the changes that went through in this iteration is a 'More Games Panel' (MGP) that replaces the 'About' button on the home screen.  The MGP is loaded dynamically from the server when it is accessed and shows details about our latest games and happenings.
 

Mike's picture
Jun 26th, 2009

The update that Pete blogged about a few weeks back is live! For those that are interested it, and the update to Sheepish Lite, took 19 days to be approved by Apple which seems to be pretty consistent with the wait experienced by other developers at the moment. Whether things will speed up now that OS3.0 is live or not remains to be seen.
 

Peter Vullings's picture
Jun 4th, 2009

 For all you pipe-style puzzle game fans out there - we have a huge update to Sheepish coming in a week or two (subject to Apple's approval process of course).  
 
No more time restraints
By far the biggest change that current players will notice is the removal of the timer.  We've had a lot of feedback about the timer, most of it not so positive, so we have completely reworked the game and removed the timer.
 

Peter Vullings's picture
May 31st, 2009

Developing a game of any size is a big undertaking.  It is very often the case that you get a few weeks (or even a few months) in to the project and come across something that leads to the project needing extensive changes - or worse - cancelling the project.

Peter Vullings's picture
May 26th, 2009

For those guys and gals out there just getting started in iPhone/iTouch development, you may want to check out Kelvin Beecrofts Blog series on How to make an iPhone game.  It's not a technical series, but should give you plenty of hints in where to look to take your own first steps.
 
Some additional links that may help you: