Problem:
Most computers today should be powerful enough to handle normal/high quality flash games, but in some cases we are still required to have a "Low Graphic Quality" option, and this is where the problem occurs.
Normally when we set dynamic text by using:
myTextField.embedFonts = true;
myTextField.antiAliasType = AntiAliasType.ADVANCED
We can then load and set text to the text field dynamically (from XML or wherever).